The Pitch

How an outside idea reaches a company, in its own words · checked 2026-10-29

How to pitch a video game to Take-Two Interactive

No stated policy

Take-Two does not say whether it reads game ideas. Its terms count feedback and suggestions as user content it may use royalty-free. It bought Firaxis Games, Zynga and DMA Design, maker of Grand Theft Auto.

Read off Take-Two Interactive's own pages on

Gamescom, Cologne
Where pitches like these are made: Gamescom, Cologne · Sergiy Galyonkin, CC BY-SA 2.0

What you agree to by sending something

““UGC” includes all digital content or communications that users create, upload, or distribute via the Services, including but not limited to: text, posts, audio, or audio-visual communications; code, scripts, textures, models, maps, files, or other assets or documents; photos, images, video, or any other audio or audio-visual works; and any feedback or suggestions related to the Services.”

“If you do hold any such rights to Your UGC, including any copyright or other intellectual property interest, then, in exchange for the rights licensed to you in this Agreement, you hereby grant us an irrevocable, worldwide, royalty-free, non-exclusive and sublicensable right to use, reproduce, edit, modify, adapt, create derivative works based on, publish, distribute, transmit, publicly display, communicate to the…”

What it has bought from outside

  1. 1999

    DMA Design (Grand Theft Auto; now Rockstar North) from its owners

    “In 1999, Take-Two acquired DMA Design (ultimately renamed Rockstar North), and invested into Gathering of Developers and Bungie (eventually transferred over to Microsoft Game Studios).…” en.wikipedia.org

  2. 2005

    Firaxis Games (Civilization) from its owners around US$27 million

    “Firaxis Games was acquired in November 2005 for around US$27 million;…” en.wikipedia.org

  3. 2022

    Zynga (FarmVille) from its shareholders $12.7 billion

    “Take-Two Interactive announced in January 2022 its intent to buy Zynga for $12.7 billion. [ 20 ] The deal was completed in May 2022. [ 21 ]” en.wikipedia.org

  4. 2024

    Gearbox Software (Borderlands) from Embracer Group

    “Take-Two Interactive closed the Gearbox Software acquisition on June 12, 2024. [ 6 ] [ 7 ]” en.wikipedia.org

Other companies that take a video game

All of them, open doors first