How an outside idea reaches a company, in its own words · checked 2026-10-29
How to pitch a video game to Valve
Has a submission portal
Valve does not accept or consider game or character ideas it did not request, and anything sent anyway becomes its property. A finished game reaches Steam through Steam Direct, open to developers anywhere. It bought Turtle Rock Studios.
“However, Valve does not accept or consider any material for use in any of its products (including, but not limited to, demos, sketches, drawings, notes, stories, and game or character ideas), that has not been specifically requested by Valve.”
“This submission path is designed to provide a streamlined, transparent, and affordable route for new game developers from anywhere in the world to bring games to Steam.”
What you agree to by sending something
“If you ignore this request, any such materials, comments, suggestions or other information submitted by you to Valve will become the property of Valve, with Valve exclusively owning all known and hereafter existing rights to such materials, and you acknowledge and agree not to contest Valve's rights to use and disclose such materials in any manner and for any purpose, commercial or otherwise, without compensation to…”
What it has bought from outside
1998
TF Software (Team Fortress mod) from the mod's makers
“…In 1998, Valve acquired TF Software, a group that had made the popular Team Fortress mod for Quake, and remade it for GoldSrc as Team Fortress Classic in 1999.…” en.wikipedia.org
2000
Counter-Strike (mod) from Le and Cliffe, the mod's creators
“Valve went on to acquire the game's intellectual property and announced a partnership with Le and Cliffe.” en.wikipedia.org
Narbacular Drop team (became Portal) from DigiPen students
“Gabe Newell, managing director of Valve, took interest in the team's work and employed the whole staff at Valve.” en.wikipedia.org
2008
Turtle Rock Studios (Left 4 Dead) from its founders
“…In January 2008, Valve announced the acquisition of Turtle Rock Studios,…” en.wikipedia.org
2009
DotA (became Dota 2) from mod developer IceFrog
“IceFrog was eventually hired by Valve in 2009, with the rights to the DotA intellectual property being sold to Valve the following year.” en.wikipedia.org