How an outside idea reaches a company, in its own words · checked 2026-10-29
How to pitch a video game to Ubisoft
Does not take outside ideas
Ubisoft’s policy bars the company and its staff from accepting or considering ideas it did not ask for. Anything sent anyway is non-confidential, and Ubisoft may use it without pay or credit. It bought Red Storm and Massive Entertainment.
“Ubisoft’s company policy, however, does not allow us or any of our employees to accept or consider any unsolicited ideas, suggestions, proposals, comments or materials (“Submissions”).”
What you agree to by sending something
“The Submissions shall be deemed non-confidential and non-proprietary.”
“Ubisoft may use, redistribute, or disclose the Submissions worldwide without any restriction, in any way and for any purpose whatsoever, commercial or otherwise, without any compensation or credit obligation to you or any third party.”
What it has bought from outside
2000
Red Storm Entertainment (Tom Clancy's Rainbow Six, Ghost Recon) from its owners
“With the extra infusion of €170 million, they were able to then purchase Red Storm Entertainment in 2000, giving them access to the Tom Clancy's series of stealth and spy games.…” en.wikipedia.org
2008
Massive Entertainment from Activision
“In November 2008, Ubisoft acquired Massive Entertainment from Activision. [ 40 ] In January 2013, Ubisoft acquired South Park: The Stick of Truth from THQ for $3.265 million. [ citation needed ]” en.wikipedia.org
2016
Ketchapp (mobile games publisher) from its founders
“When Ketchapp was acquired by Ubisoft in September 2016, the company had more than 700 million downloads across their portfolio of games. [ 1 ]” en.wikipedia.org